Model Rocketry

Welcome

If you're on this page it means you're at least a little interested in the hobby of model rocketry. Over the past years, this hobby has been incredibly fulfilling and vital to me. As you scroll down this page, I'll guide you through getting started in this wonderful activity.

What is model rocketry?

The 'model' in model rocketry may make you think that this is simply another hobby about collecting toys. This is certainly what I and many of my friends thought. This preconception is wrong though. Model rocketry is more akin to RC plane or drone building. This is because the model rockets you build can actually fly, and they go high. In model rocketry, building is only a sliver of the fun, most of the thrill comes from watching something you made zip straight into the sky.

Why model rocketry?

Model rocketry is an excellent hobby if you're even a little interested in STEM, even moreso if you want to do any kind of engineering, especially in mechanical/aerospace (like me!). It is a very hands-on hobby, refining motor skills and corrdination. It is very cheap to get into (you can get started for less than 100 USD). It is also a very integrated hobby, with room to dip into engineering/design, microcontrollers, etc. Model rocketry is guaranteed to have a positive impact on your life, should you choose to pursue it.

Buying your first kit and tools

To get started, you need to get a few things. First and foremost, a model rocket kit. This will include all the parts of the actual rocket itself. I recommend buying a starter kit that comes with a starter launchpad. If not, you'll have to buy a launchpad separately or use someone else's. Your kit will still need tools to be assembled. You will need a hobby/x-acto knife, balsa wood glue, liquid cement, masking tape, sandpaper, recovery wadding, and usually a pencil. You can find pretty much all of this stuff at Hobby Lobby. If you don't want to shop at a multiconglomerate chain like Hobby Lobby, I recommend searching for a local hobby store. Chances are they'll have what you need and they're usually pretty inviting. Alternatively, you can buy pretty much everything you need online on sites like amazon or dedicated sites like Apogee. Addionionally, you can buy spray paint. It is entirely optional, but I prefer painting my rockets. Just avoid blue because it blends with the sky too much.

An explanation on motors

The previous paragraph told you how to get the stuff to build an actual rocket, but to launch one you'll need motors. The motor system can be intimidating if you aren't already familiar with them. Here I'll try to clear the smoke.

Any rocket model kit comes with a list of recommended motors. You might see a label along the lines of "Flies up to 350 feet on a C6-5 motor! Other motors you can use: B4-4, A5-2" but what does this mean? If you search around the shop you should easily find a secion of motors. They look like those cardboard coin tubes (at least the black powder ones do). They usually come in packs of three. They have labels like the ones above, with a letter and two numbers separated by a hyphen. Motors have a lot of components. Starting from the ceramic nozzle, there is the black powder grain, a delay grain, an ejection charge, and a ceramic cap. The letter in the label tells you how much black powder is in the motor. In other words, it tells you how much impulse (measured in Newton Seconds) the motor has (note: the letter tells you a range of impulse, two motors of the same letter will likely have different impulses.). A C motor for example has an impulse of 5 to 10 Newton Seconds. Each letter has roughly double the impulse of the last letter, meaning D is twice as powerful as C, B is half as powerful as C, etc. The number next to the letter tells you the average thrust of the motor (in Newtons) on a thrust-time curve (there's calculus happening here!). You can think of this as how quickly the impulse or fuel depletes. A C5 motor will burn out slower than a C6 motor, but the C6 motor will burn with more force. In general, longer burn time means more altitude, but more thrust is useful for resisting drift during ascension. The last number on the label tells you the time it takes for the delay grain to burn out. In other words, it tells the time in seconds between the motor burnout and ejection charge. In general, you want the ejection charge to fire when the rocket is at it's highest point and lowest speed. You may see motors with numbers like 0 or P, these are special cases for more advanced models.

Building your kit

There's not much I can say here. Follow the instructions that your model comes with. The only way to get good at building these things is to build these things. Make sure to round out the edges of the wings that aren't connected to the body tube, as not every model tells you to. Another thing is painting: should you choose to paint your rocket, make sure to do it outside. Use masking tape to cover areas you don't want affected. It is best to mount the rocket on any kind of stick or pole. Make sure to do quick, thin layers to minimize drying time. With building done, let's go to the launchpad!

Preparing for the launch

In my experience, finding a good day and time to launch is the biggest holdback in this hobby. Ideally, you want a sunny area with little to no wind. The less wind, the better. In my opinion, anything above 8 miles per hour is just obscene. You might be fine if you use a low power motor and don't go that high, but the impact of wind scales with how high your rocket goes. Finding a site is another issue. I prefer to use a dedicated site for model aeronautics. If you live in a big city, search online for a local rocketry or RC aircraft club. They'll likely have a field you can use. If you live in a rural area, even better, you can launch in a field away from development (just make sure everything is square with the local government... okay?). You can also launch at a park with these low power rockets (A-C motors). I prefer not to just because I don't like being a spectacle for passerbys and don't like launching so close to private property. Again, make sure everything is square with the park owners.

Your first launch

You should have a launchpad from your starter set. If not, grab one. You should also have a launch controller. I recommend loading your motors into your rockets before you head to the launch site. It makes things run smoothly. Simply insert your motor into your rocket so that the nozzle faces outwards. If you are using Estes brand motors, they should come with igniters and caps. Take the two ends of the igniter and fold them into bunny ears (they should not touch) (this step makes your life easier later). Insert the pyrogen part of the igniter deep into the nozzle of the motor and insert one of the caps into the motor so that it holds the igniter in. If you haven't done so, also insert recovery wadding and the recovery device into the body of the rocket. Alternatively, you can wrap the recovery device in wadding like a burger or burrito. After the motor and wadding is in, your rocket is good to go.

Head over to your launch site, making sure not to get killed or eaten by ants along the way. Set up the launchpad and put a little "flag" of masking tape 4 or 5 inches from the base of the launch rod. Slide your rocket's launch lug down the rod and attach the igniter leads to those of the launch controller (the controller's key should be OUT). Make sure the area around the launchpad is clear of kids or cats. Insert the control pin into the controller and give a verbal countdown before launch. Drop the control gently, and, as soon as you hear the recovery device deploy, start chasing your rocket. Pick it up and clear any black powder from the inside with a good shake. You've done it! Enjoy the thrill of making something soar into the sky! Pick up your trash from the launchpad (the cap and igniter) and put your equipment away.

What now?

The fun part of model rocketry learning that there are genuienly levels to this ts. Right now you are at level one, the basics. In the following sections I'll introduce some of the more advanced stuff to see if any of it entices you.

Rocket types

You likely launched a basic single-stage rocket. There's nothing wrong with that, but theres also nothing wrong with more advanced features.

Double-Stage: Double-Stage rockets use two motors. A booster motor (with a 0 for delay time) which ejects itself and falls to the ground and a second motor which pushes the rocket further. Great if you want more altitude out of your rocket.

Cluster rockets: Cluster rockets use more than one motor to launch. They're a real crowd pleaser, just make sure you get the wiring right.

Payload rockets: Payload rockets contain a payload bay, a special segment that you can put stuff in. This can be something simple like a softboiled egg or something scientific like an altimeter. An altimeter will tell you how high the rocket went, just make sure the payload bay gets airflow.

Dual deployment, flight computers, and gps

When rockets go high, drift becomes a real pain. Thankfully, rocketeers have come up with numerous ways to deal with this.

Many advanced rockets have an electronics bay. It's sort of like a payload bay but specifically for circuit boards. This bay holds the flight computer, a device which can control parachute deployment, collect data, and even ping locations.

One solution to drift is dual deployment. In dual deployment, a device called a dual deployment altimeter is in the electronics bay. This altimeter is connected to two parachutes. At apogee (the highest point), a small drogue parachute is deployed. This parachute ensures the rocket falls slowly but not too slow. It still descnds quickly enough to not drift very far. At a specified height, the altimeter will deploy a main parachute, ensuring a safe landing.

There are flight computers with GPS and Radio tracking. They usually need a ground unit to use. These are great if you don't mind walking or driving to get your rocket, which is pretty much a guarantee in higher power.

You can find these electronics at sites like Apogee. If you're comfortadable soldering, you can find some good diy kits at Eggtimer Rocketry. If you're comfortable with microcontrllers, you can even try making your own flight computer.

Higher power

Low power rockets (A to D motors) are simple. Mid power rockets (E-G) tend to be heavier duty, using materials like epoxy or birch wood leading to a slightly more difficult build. High power (H and above) takes things to a whole new level. You need to get certified by the National Association of Rocketry or Tripoli to launch high power. High power models often use materials like fiberglass or carbon fiber for a stronger build. This hobby can go to truly great lengths.

Getting connected

This is a social hobby and there's no reason for anyone to learn on their own. There are many ways to get connected to other rocketeers. First, look online for a local group, even a regional one. I personally am connected with my city's rocketry club. They're mostly older than me, and they've given me a lot of tips and shown me some truly big rockets. There are also many online spaces for rocketeers such as The Rocketry Forum as well as spaces on the NAR and Tripoli websites.